![]() ![]() However, the branch ends were ridiculously more dangerous than the rest of the branch levels, so then the addendum to the optimal strategy is to clear all the rune levels except the final one, then proceed downwards to the Dungeon, THEN get the Lair runes when you're so buffed up with all the loot. You're vastly overestimating their danger even without Poison Resistance. This change was made because the optimal strategy 99% of the time was indeed, to enter the rune levels before Dungeon 14+. There is a staircase leading out of the dungeon here.Įh, are you trying to complain that the devs are "making the game SUPAH EASY and streamlined for casuals" or "the game is making it TOO HARD for me and only autists can enjoy it?" The blue devil hits you but does no damage. The blue devil swoops through the air toward you! Twouliaf sneers, "Leave, thou euchred fob-snatching lewdster!" You block the large abomination's attack. Space occasionally distorts in your vicinity. Your stone body is very resilient (AC +20). (You found it on level 6 of the Pits of Slime) Gold 7923 SH 42 Dex 12 Spells: 0 memorised, 26 levels left Januszek the Skullcrusher (Gargoyle Fighter) Turns: 105486, Time: 06:02:33 My first win! With the easiest race but still!ĭungeon Crawl Stone Soup version 0.13.0 (tiles) character file.ġ930327 Januszek the Skullcrusher (level 27, 89/180 HPs)īegan as a Gargoyle Fighter on Oct 19, 2013. Magic's always been the dev team's favourite though, overpowered and favoured in attention from the begining. You're either noisy/visible enough for a target to notice or you aren't. People sneaking around don't suddenly make way more noise at random intervals. Or it should take them a turn or two to finish waking up.Ĭonstant stealth checks don't make any sense anyways. If you fail the stealth check, it should happen before you're standing next to the hydra that can one shot you or in the middle of the room of 20 orc priests. Failed spells don't give the enemies free turns to beat the shit out of you while preventing you from ever casting spells on them again. Having stealth fail sometimes doesn't have to mean failure = fuck the player in the ass as hard as possible. It makes stealth stabbing pointless, since it's only safe versus targets that can't hurt you anyways. The retarded part about stealth currently is the fact that you get utterly fucked if something wakes up on the turn you walk next to it to stab it. If they made the checks harder but less frequent it would do the trick.
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